livewall

Livewall

Articles

Perspectives from the Livewall team on brand engagement, digital products, loyalty mechanics, and building experiences people actually remember.

Strategy23 Jan 2026

Customer churn prevention: designing for the exit before it happens

Churn is a design problem before it's a marketing problem. Most churned customers gave clear signals weeks before they left. Here's how to design for those signals.

loyalty-programscrmdigital-products
Engagement23 Jan 2026

Interactive video in brand campaigns: when it adds value and when it doesn't

Interactive video is a powerful format when the interaction earns its place. When it doesn't, it just adds friction. Here is how to tell the difference before you build.

campaignsbrand-activationsocial-media
Digital Products23 Jan 2026

What scale-up development actually means for a growing product

Scaling a digital product is not just adding servers. It means evolving architecture, team structure, and engineering practices. Here is what that looks like in practice.

digital-productsweb-appsux
Digital Products22 Jan 2026

How to structure a product discovery phase that actually reduces build risk

Discovery phases get cut or rushed. The cost is always paid later in rework and missed objectives. Here is how to structure four weeks of discovery that genuinely de-risk the build.

digital-productsuxweb-apps
Employee Experience22 Jan 2026

Preboarding platform design: why day one starts well before day one

New hires who feel informed and welcome before they start are more engaged, less anxious, and far less likely to drop out between acceptance and arrival.

preboardingemployer-brandinghr-tech
Engagement22 Jan 2026

Second-screen engagement: designing for live moments

Sport events, TV shows, and live concerts create windows of intense audience attention. Here is how to design digital experiences that meet audiences in those moments.

campaignssocial-mediaentertainment
Digital Products22 Jan 2026

What a prototype-first agency model actually looks like in practice

Most agencies write specs. We build prototypes. Here's the difference in how a project starts, how decisions get made, and what the client sees on week one.

digital-productsweb-apps
Employee Experience21 Jan 2026

Employer brand architecture: how to manage the parent brand and sub-brands

Groups with multiple brands face an employer branding dilemma: one unified narrative or distinct identities? Here is how to decide and how to design the architecture either way.

employer-brandinghr-tech
Digital Products21 Jan 2026

UX design for conversion: the principles that actually move users forward

Conversion-focused UX isn't about dark patterns. It's about removing the friction that stands between a motivated user and the action they already want to take.

digital-productsuxweb-apps
Employee Experience21 Jan 2026

Why most working-at websites fail to convert candidates

Most careers sites look good but convert badly. Here is what job seekers actually need from a working-at website, and the design decisions that make the difference.

employer-brandinghr-techux
Loyalty20 Jan 2026

Loyalty data enrichment: turning play into CRM intelligence

The best loyalty programmes do not just reward behaviour, they reveal it. Here is how gamified mechanics collect preference and intent data without feeling like a survey.

loyalty-programscrmgamification
Digital Products20 Jan 2026

Technical due diligence before a digital product rebuild: what to look for and why it matters

Before you rebuild, you need to understand what you're dealing with. Technical due diligence tells you what's salvageable, what's dangerous, and where the hidden costs are hiding.

digital-productsweb-apps