Gamification and training feel like a natural match. Add points, levels, progress bars, a bit of competition, and employees will engage. That is the promise. The reality is more complicated.
We see it often: training programmes stuffed with game mechanics to the point where the actual learning disappears. Employees score well by clicking at the right moment, but retain nothing. That is not gamified learning. That is a game with a learning label stuck on top.
At Livewall, we design and build gamified learning experiences for large retailers and consumer brands. The lesson we keep coming back to: game mechanics should support learning, not replace it.



