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Employee learning game turning training into play

A game based learning experience

Designed as an employee experience, this gamified learning game helps crew members practise daily operations through fast-paced gameplay inspired by the rhythm of the kitchen.

Quick glance stats

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Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

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Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

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A clear ambition

Training is part of daily work at McDonald's. But traditional learning formats often feel separate from the rhythm of a busy restaurant.

McDonald's UK wanted to make learning more engaging and easier to repeat. The ambition was to support crew members with a training experience that fits short moments, feels familiar and helps key behaviours stick during service.

The challenge

Crew members work in fast paced environments where time and attention are limited. Training needed to be clear, quick and easy to return to, without interrupting daily operations. The challenge was to design a learning experience that encourages repetition, supports real work situations and motivates crew members to keep improving their skills over time.

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The concept

Condiment Rush is a simple game that mirrors real tasks on the restaurant floor. Players prepare orders by selecting the right condiments under time pressure, practicing accuracy and speed in a familiar setting. By turning everyday actions into a short game, learning becomes active instead of instructional. Progress, scores and competition create motivation to play again, helping knowledge and behaviour settle naturally.

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Making it work

Condiment Rush was integrated into McDonald's Connect, making the game easy to access for crew members across the UK. The experience is designed for short sessions and can be played whenever there is a moment available.

Where learning feels more like playing than training.

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Results

Condiment Rush helped make training more engaging and repeatable. Crew members returned to the game, improved their scores and practiced key skills in a way that felt familiar and relevant to their daily work. The case shows how a simple game can support learning and behaviour by fitting naturally into existing routines.

This is where the fun begins.

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