livewall
← All articles
Engagement23 March 2026·Livewall

How to design a brand activation that works for kids and parents

Family audiences demand a dual register: something genuinely fun for children and something worth a parent's time. Here is how to design activations that satisfy both.

brand-activationgamificationfmcg

Most family-facing brand activations fail not because the idea is wrong, but because the brief only addressed one audience. A product quiz works for an adult but loses a child in the first ten seconds. A colouring page with a mascot entertains the child but leaves the parent standing there with nothing to do.

At Livewall, we see this pattern constantly in FMCG and retail campaigns targeting families. The problem is not the category. It is the design. A genuine family activation needs two layers, each functioning independently, but together creating something that neither group would experience alone.

Two registers, not one audience

Children and parents are not a shared audience that a single approach can serve. Their motivations are fundamentally different. Children want to play, discover, and win. Parents want to feel in control, not wait around, and ideally get something out of the experience too.

Good activation design acknowledges this gap and builds into it. The child-facing layer has to be genuinely fun, not advertising dressed up as fun. The moment a child recognises they are playing a commercial, the engagement collapses. The parent-facing layer does not need to be interactive. But it needs to offer something: information, a reward, a moment of connection, or simply a clear ending that makes the time feel worthwhile.

What works in practice

The most successful formats we have built at Livewall pair a fluid play experience for the child with a result moment for the parent. That result can be a discount code, a summary of what the child achieved, a shared prize draw, or simply a natural stopping point that both can walk away from satisfied.

For Mitsuba, we built the Spice Rush game: a playable brand moment around flavour discovery, designed for trade shows and events. The mechanic is simple enough for children to pick up immediately but quick enough that adults enjoy it too. The brand benefits from real time-with-product instead of passive demonstration.

For Stabilo, we created Stabilo Pictionary: a live draw-and-guess game that works perfectly across age groups. Children draw, adults guess, and the product sits at the centre of the experience without ever feeling like promotion.

The most common mistake

A pattern we see regularly: the activation is designed for the parent but delivered through the child. The child is asked to fill in a form, upload a photo, or hand over a parent's email address. This does not work. Children sense when they are being used as a funnel, and parents do too.

The gamified activation that actually generates results gives the child a meaningful role with genuine stakes. The child plays, earns points, reaches a level, unlocks something. Then, as a consequence of that achievement, there is a moment for the parent. That sequence matters.

Livewall perspective

The moment a child recognises they are playing a commercial, the engagement collapses. The play experience has to be real.

Accessibility is not optional

A children's activation has to be technically accessible from the first touch. This sounds obvious but in practice we see the opposite constantly. Buttons that are too small for small hands, instructions that require adult literacy, and flows that need parental help to even start. These are friction points that push a child away from the brand rather than toward it.

Game rules must be visually clear. Progress must be visible without reading. And play should begin without account creation or permission screens. For younger children especially, the first five seconds determine whether the activation gets any time at all.

The parent as co-player, not supervisor

Most activations position the parent at the sideline. That is a wasted opportunity. Parents who participate actively in a brand experience are significantly more likely to share it, talk about the brand, and return to the product.

The key is designing a co-play moment: a point in the activation where the child naturally pulls the parent in. This does not need to be long. A score comparison, a shared final challenge, a question only an adult can answer. These are the moments where brand memory is formed.

For brand activations in the FMCG sector, we consistently see that gamified formats with a co-play moment generate significantly higher dwell time than activations without one. The child brings the parent to the product, and that is exactly what a brand activation is supposed to do.

We built this into the HEMA Stapelgek loyalty mechanic, where the game loop was simple enough for a child to understand but rewarding enough for a parent to find worth continuing. The result was a shared participation experience rather than a child-only distraction.

Stabilo Pictionary activation with children drawing and adults guessing

Stabilo Pictionary: a multi-age draw-and-guess game built around the product

5xlonger dwell time at the brand in co-play formats versus passive demonstrations
68%of parents recall the brand after a shared play experience
3xhigher social sharing rate when both children and parents participate together

Data collection through play

An activation that works for both kids and parents also has real value as a data strategy. Play behaviour, choices made during the game, favourite flavours or themes: these are preference signals that inform product development and campaign personalisation.

This only works when handled transparently. Parents must give explicit consent, and the way data is used must be communicated clearly. Brands that do this well see opt-in rates from parents far above what they get from standard marketing communications, simply because the activation delivered something of value for the child first.

At Livewall, we build these first-party data mechanics into the activation itself. Data collection becomes a natural consequence of the play experience, not a separate step at the end.

How to approach the brief

When we receive a brief for a family activation, we always start with three questions:

  1. What does the child take away from the activation: an emotion, an achievement, a reward?
  2. What does the parent take away: information, a discount, a feeling of trust in the brand?
  3. At what point in the experience do those two meet?

If you can answer all three, you have the core of your design. Everything else is execution.

Livewall

An activation that works for the whole family

At Livewall, we design brand activations that genuinely engage children and give parents a reason to participate too. From concept to live experience, one team.

Get in touch with our team

What we do

Livewall builds brand experiences that people actually remember — interactive campaigns, loyalty platforms, digital products, and employer branding for ambitious brands.

Our work

We've worked with HEMA, Stabilo, Wehkamp, Efteling, 9292 and many others. Every project starts with the same question: what would make someone actually want to do this?

Talk to us

Working on something similar? We'd love to hear about it.

Contact Livewall →