Four design principles for FMCG activations
1. Give something back for the attention
A campaign that only asks will lose to every other competing distraction. The consumer needs to receive something in return: entertainment, a chance to win, a sense of achievement. It doesn't have to be elaborate. A quick quiz, a thirty-second game or a surprise element is enough to make someone stop.
2. Reduce the barrier to zero
In low-involvement categories, every extra step loses a participant. No registration wall if you don't need one. No long forms. The activation should sit in the natural flow of existing behaviour, for example a QR code on the pack that goes directly to the experience.
3. Connect it to a real brand story
A standalone game with no connection to the brand doesn't build anything. The mechanic and the brand narrative need to align. With Doritos it was the Minecraft film world that the brand genuinely inhabits. With Mitsuba it was the flavour intensity of the product itself that drove the game tension.
4. Build first-party data in from the start
Activations aren't only about reach. They're one of the few moments when FMCG brands have a direct relationship with their end consumer. Use it. A game score, a flavour profile, a choice moment inside the experience: all of this generates valuable first-party data that can feed future campaign decisions.