Branded game development is one of the most expensive forms of brand activation. Not because of the technology involved, but because of what goes wrong before a single line of code is written.
At Livewall, we see it consistently: a brand arrives with an enthusiastic idea, a tight deadline, and a brief that raises more questions than it answers. The result is usually a game that ships late, costs more than planned, and does not hit the objectives that were originally in mind.
This article is not about game design. It is about what you, as a client, need to have locked down before you ask a studio or agency for a proposal. Because the quality of your brief determines the quality of what you get back.


