Level 3: Data and intent
This is where brand activations start to demonstrate their commercial value. When someone participates in an activation and shares information about themselves, their preferences or their intentions, you have something worth significantly more than a click.
First-party data mechanics make it possible to collect this naturally. Not through a form people fill in because they have no other choice, but through an experience that draws them into participation.
Look at:
- The percentage of participants who voluntarily shared preference signals
- The quality of data points collected (specific and actionable vs. generic)
- Conversion of participants to the next step in the funnel
For HEMA Stapelgek, we saw a significant share of players flow from the activation directly into repeat app behaviours. That link between campaign participation and downstream behaviour is the clearest evidence that an activation has done its job.
Level 4: Brand preference and loyalty
The hardest level to measure is also the most valuable. Did the activation change how people think about the brand, or how they behave after the campaign ends?
Brand preference is measured through brand lift studies, pre- and post-campaign research, or by comparing purchase behaviour between participants and a control group. The last approach is the most rigorous but requires a proper test design.
Loyalty behaviour is tracked by looking at repeat purchases, app retention or return visits to the activation itself. With gamification, this works particularly well because the mechanics themselves drive return. The game is the habit loop.