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Loyalty20 May 2026·Livewall

What entertainment brands understand about loyalty that retailers don't

Streaming platforms and gaming companies have cracked engagement at a level most retail loyalty programmes haven't. Here is what they know and how it translates.

loyalty-programsentertainmentgamification

Spotify knows exactly which song you play on Monday morning. Netflix knows when you stop watching. Duolingo knows precisely how to pull you back after you miss a day. Your retailer knows how many points you have.

That is the fundamental gap.

Entertainment brands build loyalty on behaviour, emotion, and habitual return. Retailers build loyalty on discounts and transactions. The first builds a relationship. The second pays for every visit, again and again.

At Livewall, we design and build loyalty programmes for consumer and retail brands. We see this gap every day. And it does not start with technology or budget. It starts with a single question: what are we actually trying to hold onto?

Livewall perspective

Retailers reward transactions. Entertainment brands reward presence, progress, and identity. That is an entirely different conversation.

What entertainment gets right

Progress is visible. Games give you a level, a progress bar, a badge. You always know where you stand and what comes next. That gives you a reason to return, even when you are not buying anything.

Identity plays a role. Streaming platforms do not just personalise what you see. They shape how you experience yourself on the platform. Your Wrapped. Your player profile. Your collection. That sense of ownership is a loyalty mechanism points programmes cannot match.

Return is rewarded, not just purchase. Duolingo gives you a streak for every day you log in. That has nothing to do with a transaction. It is about presence. About habit. About the anxiety of breaking the streak. Retail programmes almost exclusively reward the moment of purchase. Everything in between goes quiet.

Tension and surprise keep people active. Mystery rewards, time-limited challenges, seasonal content. Entertainment brands understand that predictability kills engagement. If you know what you will get, there is no reason to check.

Why retail falls behind

It is not a data problem. Most large retailers have vast amounts of customer data. The issue is how that data gets used.

Retailers use data primarily to optimise discounts. Entertainment platforms use data to personalise the experience. That is a fundamental difference in philosophy.

There is also the problem of in-between moments. The average retail customer might visit once a week, or less. Entertainment brands understand that you need to be present in the moments between visits too. Not with a push notification about an offer, but with something the customer actually wants to open.

The Decathlon always-on loyalty programme shows how this can work in retail. Members are rewarded for movement, not just purchases. The app is relevant even when you are not buying anything. That is exactly the mindset shift entertainment brands made years ago.

73%of loyalty programme members become inactive within 6 months of signing up
5xhigher retention in programmes that reward non-transactional behaviour
3xmore daily sessions in apps with progress mechanics vs. pure discount programmes

The three mechanics that make the difference

1. Progress without purchase

Make engagement itself measurable. Give customers a reason to return every day, even when they are not buying. That could be a streak, a collection, progress in a challenge. It is about building presence before the purchase happens.

2. Emotional reward over financial

Exclusive status feels different from five euros off. Early access to a new product, a personalised recommendation, recognition as a loyal customer. These rewards cost less and build more. Loyalty beyond points and discounts is exactly this: brands that understand the most valuable rewards are not always financial.

3. Always-on and seasonal peaks together

The best entertainment brands combine permanent presence with seasonal intensity. A base experience always available, combined with limited-time events, challenges, and surprises. Retail works the same way. The HEMA Stapelgek campaign shows how adding a game layer to an existing loyalty programme drives daily return.

HEMA Stapelgek gamified loyalty campaign

HEMA Stapelgek: a game layer on top of an existing loyalty programme, driving daily return

Making the translation

You do not need to become a streaming platform. But you can borrow the principles that drive their engagement.

Start with the question: what do our customers do between purchases? Not what do we want them to do, but what do they actually do? What role can your brand play in those moments? Not with an offer, but with something that has value independent of the transaction.

Livewall helps retail brands design loyalty experiences that go beyond points and discounts. We bring proven mechanics from entertainment, gaming, and fan engagement into the retail and FMCG world. From always-on game layers to seasonal challenges, from progress mechanics to personalised experiences customers genuinely want to open.

Brands that get this right no longer depend on discount communications to bring customers back. They are already present. That is the real value of loyalty beyond points and discounts.

Livewall

Ready to build loyalty beyond points and discounts?

At Livewall, we help retail brands design loyalty experiences that bring customers back for more than the next offer. Get in touch and tell us where your programme stands today.

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What we do

Livewall builds brand experiences that people actually remember — interactive campaigns, loyalty platforms, digital products, and employer branding for ambitious brands.

Our work

We've worked with HEMA, Stabilo, Wehkamp, Efteling, 9292 and many others. Every project starts with the same question: what would make someone actually want to do this?

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