A team encounters a collect-and-win mechanic for the first time and immediately gets excited. The pitch is strong. The mockups look great. But the question that rarely gets asked out loud: has the market already tested this and moved on?
This is one of the most underrated traps in campaign development. Not every mechanic that feels new actually is. And not every mechanic that looks dated is finished. The challenge is learning to tell the difference.
At Livewall, we see this regularly. We build gamified activations for brands across many sectors, and almost every project reaches a moment where someone asks: 'Has anyone done this before?' The answer is almost always yes. The relevant question is: what did they learn?



