The five questions every good brief answers
Beyond the behavioral objective, there are four other questions almost always missing from briefs, but which make the difference between a smooth project and weeks of rework.
1. Who is the user, really, and what do you know about their behavior?
Not a persona poster with a name and an age. But: how do people find this experience? On which device? In what context, at home or on the go? What were they doing before? What do they expect when they start?
For the Decathlon game, we knew users would be playing almost exclusively on mobile, shortly after a store visit. That shaped everything: session length, text density per screen, the type of interaction.
2. What is the technical and organisational environment?
Can the agency choose its own platform? Are integrations needed with existing systems like a CRM, an app, or a point-of-sale? Who manages content after launch? Are there legal constraints like GDPR requirements for data collection?
These are questions clients rarely ask themselves, but they have an enormous impact on technical choices.
3. What are the constraints on time and budget?
Not as a negotiation, but as a design constraint. An experience that needs to go live in six weeks is a different product from one with a six-month runway. Both can be excellent. But they are different. Say so.
4. How do we measure success?
Not just campaign metrics like reach and impressions, but behavioral metrics: return rate, session duration, completion rate, conversion. Agree on these upfront so the agency can design the experience toward those goals from the start.
5. What is out of scope?
This is the most underrated question. What is not allowed? Which channels, which customer data, which brand expressions are off-limits? Knowing what cannot be done early prevents expensive revisions later.