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Loyalty2 March 2026·Livewall

Designing a loyalty programme for low-frequency purchases

When customers only buy once or twice a year, traditional points mechanics do not work. Here is how to build programmes that stay relevant between transactions.

loyalty-programsretailcrm

The problem with low purchase frequency

Most loyalty programmes are built for high-frequency categories: supermarkets, fuel, coffee chains. The mechanics assume customers come back every week. Earn points, redeem, repeat.

But what if your customer buys a mattress, a ski holiday, or a gift perfume? You might see that person once a year. Maybe less. A traditional points model has no grip in that situation. Points expire before they accumulate. The app gets forgotten. The relationship fades.

At Livewall, we work with brands in exactly this position. We build loyalty programmes that function despite low purchase frequency, not because of high frequency. It takes a different approach, but it is very achievable.

Livewall perspective

Loyalty is not about how often someone buys. It is about what happens between purchases.

Shift the focus from transactions to engagement

The first thing to let go of is the assumption that loyalty is measured only in purchases. With low frequency, the purchase is just one moment in a much longer relationship.

The real question is: what does someone do with your brand during the other 350 days of the year?

That is where the opportunity lives. You can reward customers for behaviour that surrounds the purchase: writing a review, registering a product, sharing inspiration, completing a challenge, referring a friend. These are all valuable moments that build a relationship, independent of a transaction.

This means structuring your programme around engagement-based rewards: an earn model that recognises the broader relationship a customer maintains with your brand, not just what they spend at checkout.

HEMA Stapelgek loyalty campaign using game mechanics in the app

HEMA Stapelgek: loyalty activation through in-app game mechanics

Use seasonal campaigns as anchors

One of the most effective tools in low-frequency loyalty is the seasonal campaign. Not as a one-off promotion, but as a recurring ritual that gives your programme structure throughout the year.

Think of an annual gamified activation timed to the purchase window, an advent experience in December, or a challenge that aligns with a seasonal moment relevant to your product. These loyalty campaigns create reasons to return even when there is no purchase pending.

The key is that the campaign feels like an event, something worth anticipating. That requires creative design, not just a points mechanic. Well-designed loyalty campaigns that do this well build an expectation cycle that keeps the brand relationship active between purchases.

One more thing: link your campaigns to the purchase window. The moment right after a purchase is when customers are most open to engagement. Activate then, not six months later when the memory has faded.

1-2xper year is the average purchase rate in low-frequency categories
6-8xmore brand touchpoints per year are achievable with non-transactional programme mechanics
3xhigher retention in programmes that reward engagement outside the purchase

Design for the long relationship, not the next purchase

A common mistake is optimising the programme for the next transaction. With low frequency, that is the wrong time horizon.

Instead, decide which behaviours you want to build over the long term. Do you want customers to recommend your brand? Register their products? Share content? Return annually to your ecosystem?

Build mechanics that reward exactly those behaviours. That might mean gamification, community involvement, or exclusive access for loyal members. The point is giving customers a reason to stay connected, not just to buy.

At Livewall, we call this designing the retention strategy around the behaviour that is most commercially valuable, not just the most visible.

Make the gap between purchases worth something

The real differentiator is what happens when nothing is being bought. For most programmes, that is nothing: no communication, no reason to open the app, no connection.

You can change this with content, community, or challenge mechanics that keep the brand world alive. Think tutorials, sports challenges, exclusive member content, or inspiration hubs. The purchase becomes the culmination of an ongoing relationship rather than the only contact point.

This requires more investment in programme design, but the return is a customer relationship that is far more resistant to competitive pressure. A customer who encounters your brand every few weeks during the in-between period is much less likely to switch when the next purchase decision arrives.

The technical foundation matters too. A well-built loyalty platform can track non-transactional points, build in engagement triggers, and personalise campaigns based on behaviour, not just purchase history. That infrastructure is what makes the between-purchase strategy actually work at scale.

Livewall

Your customers may buy rarely, but the relationship does not have to go quiet

At Livewall, we design loyalty programmes that work in low-frequency categories: the right mechanics, the right loyalty campaigns, and a platform that fills the space between purchases. Get in touch and we will help you figure out where to start.

Get in touch with our team

What we do

Livewall builds brand experiences that people actually remember — interactive campaigns, loyalty platforms, digital products, and employer branding for ambitious brands.

Our work

We've worked with HEMA, Stabilo, Wehkamp, Efteling, 9292 and many others. Every project starts with the same question: what would make someone actually want to do this?

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