Collect-and-win is not a new idea. Supermarkets have been doing it for decades with sticker sheets. Coffee chains do it with stamp cards. Fast food apps do it every summer. And yet, at Livewall, we see the same basic format produce wildly different results depending on how well the design actually matches the behaviour the brand wants to drive.
The format is simple: customers collect something, and when they have enough, they win a prize. But that simplicity hides the real design question: exactly which behaviour are you rewarding, and does the mechanic make that behaviour meaningfully more attractive?
Programmes that work do three things well. They make progress visible. They give people a reason to return before the campaign ends. And the reward feels genuinely reachable. Programmes that fail almost always stumble on one of these three.



